A submission for the Pixel Art Game Jam 2024 - #Beginner

Programming /Game Design by - https://dabs4heyzeus.itch.io/

Art done by - https://katona7.itch.io/

Audio from opengameart.org - 

https://opengameart.org/content/40-cc0-water-splash-slime-sfx

https://opengameart.org/content/water-splash-and-sand-footsteps

https://opengameart.org/content/hip-hop-boss-man-boss-music

Controls:

WASD to move

Left Shift to dash (Player can't take damage when dashing)

Left Click mouse to shoot

E to interact (Cages, Buckets, Drains)

Play as Drip, a water droplet whose clan member have been kidnapped and enslaved by the fire clan.  Fight your way through the dungeon to save your clan, but keep an eye on your size. Your health and combat ability are tied together to your body. Run out of body, run out of life.


Each room has random enemies! Be mindful of the range of the Flames, and speed of the Slimes!


Combat will make you lose water! Shooting requires you to shoot a part of your body to extinguish the fire of your enemies, and enemy attacks evaporate your body! Get too small, and you'll be mist!



Figure out the puzzle to extinguish the flame of the leader, forever!

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsdabs4heyzeus, Katona7
GenreAction
Made withUnity
TagsPixel Art, resource-management, Roguelike, Short, Singleplayer
Average sessionA few minutes
InputsKeyboard, Mouse

Comments

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(1 edit)

Beat it!  Not sure what the comments meant about buckets not being for combat-- the combat method I found was to run to the nearest bucket and then alternate clicking and pressing 'E' until all enemies were dead.  This worked on every level except the last, where instead I ran past the boss without fighting and just saved the princess, triggering victory.

Seems like a decent start towards a fun game, though.

Them game did get edited to make it a bit easier, that being said, I wish I would have had the time to make the cages locked until all the enemies where killed, and to make the buckets one time use only. 

In the eventual full game, I plan to make little puzzles in each level required to unlock the cages, but that was for sure out of scope for the jam.

Thanks for playing!

(+1)

Fun idea, didn't expect to die so quickly the first time.

Recommendations: 
Add hold E to fill up buckets and add buckets away from mobs or make mobs slower, it was nearly impossible to refill once you got aggro.

Well done!

(2 edits)

Thanks for the feedback! The purpose of the buckets is more for post-fight than during combat, and I intentionally made it not a hold so you can't cheese fights, though I can also see the use of having during fights as well. It for sure isn't the easiest game, and I'm going to spend the next few days before the submission period ends tweaking the balancing!